PDF Kromore 1E: Tears of the Fallen Module
A Kromore 1st Edition Campaign for Levels 1-10
ISBN: 978-0-9907225-2-6
Requires: Kromore Roleplaying Game 1st Edition
This 74 page adventure brings characters through countless locations in Northern Kromore and is great for levels 1-10. Adventure with 18 new custom monsters and 5 special NPC companion possibility characters. Complete in full color with detailed maps and loot at every point in the adventure. Great for 30+ hours of gameplay.
Also included with this Module:
New Class: The Witch Shaman
New Abilities: Traverse, Northern Might, Northern Fist, Northern Pride, Northern Hunter
New Spell: Spider Climb
INTRODUCTION:
The vast and sprawling northern realm of Kromore is a place of hardship, a place of history, and a place of unexplored frozen tundra. The rumors of nations reforming again has brought you to this place. The Kel-Tyr cities are said to hold the strongest. The most likely to survive amongst the rest. Your bloodline survived the star comet. Survived the hundred years of darkness that followed. You are one of the children of the future. A survivor. Those that remain band together in villages and clans. They build armies, weapons, and fortresses. They seek out the strong and make them stronger. You boarded a ship and traveled either against your will, in search of work, or simply because you had nothing else to do. Regardless you are here now. As the ship is rowed into the bay you feel the air grow colder. The cold touch of Tok strikes your exposed skin forcing you to cover up. The harbor of Ri’Zal appears for an instant. A single flame a top a makeshift broken tower. The waves begin to beat against the side of the ship and rain salt on the crew and onto you. Your bones begin to shiver. A man in the crew yells in Kel-morian to another below. A conversation begins between them...
Deckhand:
“I see the shoreline, but the fire has gone out in the tower. Do we go back?”
Quartermaster: “We can’t go back!”
The ship meets with the shallow rocks below as you hear snapping and cracking of the hull. A seam cracks loudly beside you and the side of the ship opens its belly to the bay. You find yourself consumed by the sea and are pulled instantly from the ship. You feel the current begin to pull you out into the bay along with what remains of ship. The only way to survive is to swim for shore or hope someone else has survived and can save you.


